




Extracurricular: Google Developer Student Club Software Engineer, NUS Fintech Society Software Engineer
Grade: First Class Honors

Grade: AAAA/A
I have experience with various technologies across web and mobile development. Here are some of my favourites.
I've worked on a variety of projects, from simple websites to complex applications. Here are a few of my favorites.

With application season coming up, I wanted to create a portfolio website that showcase my work experiece, education and projects. More importantly, I want to build a canvas that reflects my design philosophy and personal brand. Had alot of fun trying out new UI designs and cool animations. Let me know if there is any way I can improve on this portfolio.

I was frustrated at how long and tedious it takes to create a project log for Orbital. As the project log task messages are identical or similar to git commit messages, it is possible to create a project log file from git commit data. Hence, I built a script in python which convert git commit data into a project log CSV file. The script also has option to use Groq API key to estimate hours spent on task as well.

GroceryPicker is a full-stack android application with web support. It is an application which helps user build grocery lists and find cheapest grocery items and where to purchase them from various grocery stores. This allows users to easily maximising savings on grocery items without having to walk back and forth between grocery stores to compare prices.

3D Parkour is a third-person parkour simulator where player has to navigate its character through a set parkour course. The entire game is written with a game engine that i built by myself, written using C++ and OpenGL. I had alot of fun experimenting with graphics and game physics.

Aimlabs is a first-person shooting trainer where player has to shoot down targets. It is meant to be a take on the popular KovaaK's aimlabs. The entire game is written with a game engine that i built by myself, written using C++ and OpenGL. I had alot of fun experimenting with graphics and game physics.